zeux / meshoptimizer
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src/meshoptimizer.h changed.

@@ -108,7 +108,7 @@
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 * destination must contain enough space for the resulting index buffer (index_count*2 elements)
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 * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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 */
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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 * Generate index buffer that can be used for PN-AEN tessellation with crack-free displacement
@@ -124,7 +124,7 @@
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 * destination must contain enough space for the resulting index buffer (index_count*4 elements)
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 * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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 */
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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 * Vertex transform cache optimizer
@@ -204,7 +204,7 @@
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 * Experimental: Set index encoder format version
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 * version must specify the data format version to encode; valid values are 0 (decodable by all library versions) and 1 (decodable by 0.14+)
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 */
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeIndexVersion(int version);
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MESHOPTIMIZER_API void meshopt_encodeIndexVersion(int version);
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/**
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 * Index buffer decoder
@@ -224,8 +224,8 @@
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 *
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 * buffer must contain enough space for the encoded index sequence (use meshopt_encodeIndexSequenceBound to compute worst case size)
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 */
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count);
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MESHOPTIMIZER_API size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count);
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MESHOPTIMIZER_API size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count);
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/**
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 * Index sequence decoder
@@ -235,7 +235,7 @@
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 *
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 * destination must contain enough space for the resulting index sequence (index_count elements)
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 */
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MESHOPTIMIZER_EXPERIMENTAL int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
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MESHOPTIMIZER_API int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
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/**
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 * Vertex buffer encoder
@@ -253,7 +253,7 @@
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 * Experimental: Set vertex encoder format version
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 * version must specify the data format version to encode; valid values are 0 (decodable by all library versions)
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 */
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeVertexVersion(int version);
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MESHOPTIMIZER_API void meshopt_encodeVertexVersion(int version);
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/**
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 * Vertex buffer decoder
@@ -446,9 +446,9 @@
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 * max_vertices and max_triangles must not exceed implementation limits (max_vertices <= 255 - not 256!, max_triangles <= 512)
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 * cone_weight should be set to 0 when cone culling is not used, and a value between 0 and 1 otherwise to balance between cluster size and cone culling efficiency
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 */
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
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MESHOPTIMIZER_API size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
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MESHOPTIMIZER_API size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
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MESHOPTIMIZER_API size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
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struct meshopt_Bounds
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{
@@ -487,8 +487,8 @@
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 * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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 * index_count/3 should be less than or equal to 512 (the function assumes clusters of limited size)
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 */
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MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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 * Experimental: Spatial sorter
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coverage:
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ignore:
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  - demo
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  - tools
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