//src
//src/Magnum
//src/Magnum/Mesh.h
//src/Magnum/Array.h
//src/Magnum/GL
//src/Magnum/GL/GL.h
//src/Magnum/GL/Mesh.h
//src/Magnum/GL/Buffer.h
//src/Magnum/GL/Mesh.cpp
//src/Magnum/GL/Shader.h
//src/Magnum/GL/Context.h
//src/Magnum/GL/Sampler.h
//src/Magnum/GL/Texture.h
//src/Magnum/GL/Version.h
//src/Magnum/GL/Buffer.cpp
//src/Magnum/GL/MeshView.h
//src/Magnum/GL/Renderer.h
//src/Magnum/GL/Shader.cpp
//src/Magnum/GL/Attribute.h
//src/Magnum/GL/Context.cpp
//src/Magnum/GL/Sampler.cpp
//src/Magnum/GL/Texture.cpp
//src/Magnum/GL/TimeQuery.h
//src/Magnum/GL/Version.cpp
//src/Magnum/GL/Extensions.h
//src/Magnum/GL/MeshView.cpp
//src/Magnum/GL/Renderer.cpp
//src/Magnum/GL/Attribute.cpp
//src/Magnum/GL/BufferImage.h
//src/Magnum/GL/DebugOutput.h
//src/Magnum/GL/Framebuffer.h
//src/Magnum/GL/SampleQuery.h
//src/Magnum/GL/OpenGLTester.h
//src/Magnum/GL/Renderbuffer.h
//src/Magnum/GL/TextureArray.h
//src/Magnum/GL/AbstractQuery.h
//src/Magnum/GL/BufferImage.cpp
//src/Magnum/GL/BufferTexture.h
//src/Magnum/GL/DebugOutput.cpp
//src/Magnum/GL/Framebuffer.cpp
//src/Magnum/GL/PixelFormat.cpp
//src/Magnum/GL/AbstractObject.h
//src/Magnum/GL/CubeMapTexture.h
//src/Magnum/GL/OpenGLTester.cpp
//src/Magnum/GL/PrimitiveQuery.h
//src/Magnum/GL/Renderbuffer.cpp
//src/Magnum/GL/TextureArray.cpp
//src/Magnum/GL/AbstractQuery.cpp
//src/Magnum/GL/AbstractTexture.h
//src/Magnum/GL/BufferTexture.cpp
//src/Magnum/GL/TextureFormat.cpp
//src/Magnum/GL/AbstractObject.cpp
//src/Magnum/GL/CubeMapTexture.cpp
//src/Magnum/GL/PrimitiveQuery.cpp
//src/Magnum/GL/RectangleTexture.h
//src/Magnum/GL/AbstractTexture.cpp
//src/Magnum/GL/TransformFeedback.h
//src/Magnum/GL/MultisampleTexture.h
//src/Magnum/GL/RectangleTexture.cpp
//src/Magnum/GL/AbstractFramebuffer.h
//src/Magnum/GL/CubeMapTextureArray.h
//src/Magnum/GL/TransformFeedback.cpp
//src/Magnum/GL/DefaultFramebuffer.cpp
//src/Magnum/GL/Implementation
//src/Magnum/GL/Implementation/State.h
//src/Magnum/GL/Implementation/State.cpp
//src/Magnum/GL/Implementation/DebugState.h
//src/Magnum/GL/Implementation/MeshState.cpp
//src/Magnum/GL/Implementation/DebugState.cpp
//src/Magnum/GL/Implementation/QueryState.cpp
//src/Magnum/GL/Implementation/TextureState.h
//src/Magnum/GL/Implementation/BufferState.cpp
//src/Magnum/GL/Implementation/RendererState.h
//src/Magnum/GL/Implementation/ShaderState.cpp
//src/Magnum/GL/Implementation/ContextState.cpp
//src/Magnum/GL/Implementation/TextureState.cpp
//src/Magnum/GL/Implementation/RendererState.cpp
//src/Magnum/GL/Implementation/driverSpecific.cpp
//src/Magnum/GL/Implementation/maxTextureSize.cpp
//src/Magnum/GL/Implementation/FramebufferState.cpp
//src/Magnum/GL/Implementation/ShaderProgramState.cpp
//src/Magnum/GL/Implementation/pixelFormatMapping.hpp
//src/Magnum/GL/Implementation/TransformFeedbackState.cpp
//src/Magnum/GL/Implementation/compressedPixelFormatMapping.hpp
//src/Magnum/GL/MultisampleTexture.cpp
//src/Magnum/GL/AbstractFramebuffer.cpp
//src/Magnum/GL/AbstractShaderProgram.h
//src/Magnum/GL/CubeMapTextureArray.cpp
//src/Magnum/GL/AbstractShaderProgram.cpp
//src/Magnum/GL/PipelineStatisticsQuery.h
//src/Magnum/Image.h
//src/Magnum/Magnum.h
//src/Magnum/Mesh.cpp
//src/Magnum/Image.cpp
//src/Magnum/Resource.h
//src/Magnum/Vk
//src/Magnum/Vk/Enums.h
//src/Magnum/Vk/Enums.cpp
//src/Magnum/Vk/Integration.h
//src/Magnum/Vk/Implementation
//src/Magnum/Vk/Implementation/pixelFormatMapping.hpp
//src/Magnum/Vk/Implementation/vertexFormatMapping.hpp
//src/Magnum/Vk/Implementation/compressedPixelFormatMapping.hpp
//src/Magnum/ImageView.h
//src/Magnum/Math
//src/Magnum/Math/Dual.h
//src/Magnum/Math/Half.h
//src/Magnum/Math/Tags.h
//src/Magnum/Math/Unit.h
//src/Magnum/Math/Angle.h
//src/Magnum/Math/Color.h
//src/Magnum/Math/Range.h
//src/Magnum/Math/Bezier.h
//src/Magnum/Math/Half.cpp
//src/Magnum/Math/Matrix.h
//src/Magnum/Math/Vector.h
//src/Magnum/Math/Angle.cpp
//src/Magnum/Math/Color.cpp
//src/Magnum/Math/Complex.h
//src/Magnum/Math/Frustum.h
//src/Magnum/Math/Matrix3.h
//src/Magnum/Math/Matrix4.h
//src/Magnum/Math/Packing.h
//src/Magnum/Math/Swizzle.h
//src/Magnum/Math/Vector2.h
//src/Magnum/Math/Vector3.h
//src/Magnum/Math/Vector4.h
//src/Magnum/Math/Distance.h
//src/Magnum/Math/Constants.h
//src/Magnum/Math/Functions.h
//src/Magnum/Math/Packing.cpp
//src/Magnum/Math/BoolVector.h
//src/Magnum/Math/Quaternion.h
//src/Magnum/Math/TypeTraits.h
//src/Magnum/Math/DualComplex.h
//src/Magnum/Math/Functions.cpp
//src/Magnum/Math/CubicHermite.h
//src/Magnum/Math/Intersection.h
//src/Magnum/Math/Algorithms
//src/Magnum/Math/Algorithms/Qr.h
//src/Magnum/Math/Algorithms/Svd.h
//src/Magnum/Math/Algorithms/KahanSum.h
//src/Magnum/Math/Algorithms/GaussJordan.h
//src/Magnum/Math/Algorithms/GramSchmidt.h
//src/Magnum/Math/DualQuaternion.h
//src/Magnum/Math/FunctionsBatch.h
//src/Magnum/Math/PackingBatch.cpp
//src/Magnum/Math/RectangularMatrix.h
//src/Magnum/Math/ConfigurationValue.h
//src/Magnum/Math/StrictWeakOrdering.h
//src/Magnum/Sampler.cpp
//src/Magnum/Resource.cpp
//src/Magnum/Timeline.cpp
//src/Magnum/Trade
//src/Magnum/Trade/Data.h
//src/Magnum/Trade/Trade.h
//src/Magnum/Trade/Data.cpp
//src/Magnum/Trade/MeshData.h
//src/Magnum/Trade/SkinData.h
//src/Magnum/Trade/ImageData.h
//src/Magnum/Trade/LightData.h
//src/Magnum/Trade/SceneData.h
//src/Magnum/Trade/CameraData.h
//src/Magnum/Trade/MeshData.cpp
//src/Magnum/Trade/MeshData2D.h
//src/Magnum/Trade/MeshData3D.h
//src/Magnum/Trade/SkinData.cpp
//src/Magnum/Trade/ImageData.cpp
//src/Magnum/Trade/LightData.cpp
//src/Magnum/Trade/SceneData.cpp
//src/Magnum/Trade/TextureData.h
//src/Magnum/Trade/CameraData.cpp
//src/Magnum/Trade/MaterialData.h
//src/Magnum/Trade/MeshData2D.cpp
//src/Magnum/Trade/MeshData3D.cpp
//src/Magnum/Trade/ObjectData2D.h
//src/Magnum/Trade/ObjectData3D.h
//src/Magnum/Trade/AnimationData.h
//src/Magnum/Trade/TextureData.cpp
//src/Magnum/Trade/MaterialData.cpp
//src/Magnum/Trade/ObjectData2D.cpp
//src/Magnum/Trade/ObjectData3D.cpp
//src/Magnum/Trade/AnimationData.cpp
//src/Magnum/Trade/AbstractImporter.h
//src/Magnum/Trade/ArrayAllocator.cpp
//src/Magnum/Trade/FlatMaterialData.h
//src/Magnum/Trade/MeshObjectData2D.h
//src/Magnum/Trade/MeshObjectData3D.h
//src/Magnum/Trade/MaterialLayerData.h
//src/Magnum/Trade/PhongMaterialData.h
//src/Magnum/Trade/AbstractImporter.cpp
//src/Magnum/Trade/FlatMaterialData.cpp
//src/Magnum/Trade/MeshObjectData2D.cpp
//src/Magnum/Trade/MeshObjectData3D.cpp
//src/Magnum/Trade/PhongMaterialData.cpp
//src/Magnum/Trade/AbstractImageConverter.h
//src/Magnum/Trade/AbstractSceneConverter.h
//src/Magnum/Trade/AbstractImageConverter.cpp
//src/Magnum/Trade/AbstractSceneConverter.cpp
//src/Magnum/Trade/PbrClearCoatMaterialData.h
//src/Magnum/Trade/PbrClearCoatMaterialData.cpp
//src/Magnum/Trade/Implementation
//src/Magnum/Trade/Implementation/arrayUtilities.h
//src/Magnum/Trade/Implementation/materialLayerProperties.hpp
//src/Magnum/Trade/Implementation/materialAttributeProperties.hpp
//src/Magnum/Trade/PbrMetallicRoughnessMaterialData.h
//src/Magnum/Trade/PbrSpecularGlossinessMaterialData.h
//src/Magnum/Trade/PbrMetallicRoughnessMaterialData.cpp
//src/Magnum/Trade/PbrSpecularGlossinessMaterialData.cpp
//src/Magnum/ImageView.cpp
//src/Magnum/PixelFormat.h
//src/Magnum/Audio
//src/Magnum/Audio/Buffer.h
//src/Magnum/Audio/Source.h
//src/Magnum/Audio/Context.h
//src/Magnum/Audio/Buffer.cpp
//src/Magnum/Audio/Listener.h
//src/Magnum/Audio/Playable.h
//src/Magnum/Audio/Renderer.h
//src/Magnum/Audio/Source.cpp
//src/Magnum/Audio/Context.cpp
//src/Magnum/Audio/Extensions.h
//src/Magnum/Audio/Listener.cpp
//src/Magnum/Audio/Playable.cpp
//src/Magnum/Audio/Renderer.cpp
//src/Magnum/Audio/PlayableGroup.h
//src/Magnum/Audio/BufferFormat.cpp
//src/Magnum/Audio/PlayableGroup.cpp
//src/Magnum/Audio/AbstractImporter.h
//src/Magnum/Audio/AbstractImporter.cpp
//src/Magnum/PixelStorage.h
//src/Magnum/Shaders
//src/Magnum/Shaders/Flat.h
//src/Magnum/Shaders/Phong.h
//src/Magnum/Shaders/Flat.cpp
//src/Magnum/Shaders/Vector.h
//src/Magnum/Shaders/Phong.cpp
//src/Magnum/Shaders/Vector.cpp
//src/Magnum/Shaders/VertexColor.h
//src/Magnum/Shaders/VertexColor.cpp
//src/Magnum/Shaders/AbstractVector.h
//src/Magnum/Shaders/MeshVisualizer.h
//src/Magnum/Shaders/AbstractVector.cpp
//src/Magnum/Shaders/MeshVisualizer.cpp
//src/Magnum/Shaders/DistanceFieldVector.h
//src/Magnum/Shaders/DistanceFieldVector.cpp
//src/Magnum/Shaders/Implementation
//src/Magnum/Shaders/Implementation/CreateCompatibilityShader.h
//src/Magnum/VertexFormat.h
//src/Magnum/PixelFormat.cpp
//src/Magnum/Text
//src/Magnum/Text/Renderer.h
//src/Magnum/Text/GlyphCache.h
//src/Magnum/Text/Renderer.cpp
//src/Magnum/Text/AbstractFont.h
//src/Magnum/Text/GlyphCache.cpp
//src/Magnum/Text/AbstractFont.cpp
//src/Magnum/Text/AbstractGlyphCache.h
//src/Magnum/Text/AbstractGlyphCache.cpp
//src/Magnum/Text/AbstractFontConverter.h
//src/Magnum/Text/AbstractFontConverter.cpp
//src/Magnum/Text/DistanceFieldGlyphCache.h
//src/Magnum/Text/DistanceFieldGlyphCache.cpp
//src/Magnum/FileCallback.cpp
//src/Magnum/PixelStorage.cpp
//src/Magnum/VertexFormat.cpp
//src/Magnum/Animation
//src/Magnum/Animation/Track.h
//src/Magnum/Animation/Easing.h
//src/Magnum/Animation/Player.h
//src/Magnum/Animation/Player.cpp
//src/Magnum/Animation/Player.hpp
//src/Magnum/Animation/Interpolation.h
//src/Magnum/Animation/Interpolation.cpp
//src/Magnum/Primitives
//src/Magnum/Primitives/Cone.h
//src/Magnum/Primitives/Grid.h
//src/Magnum/Primitives/Axis.cpp
//src/Magnum/Primitives/Cone.cpp
//src/Magnum/Primitives/Cube.cpp
//src/Magnum/Primitives/Grid.cpp
//src/Magnum/Primitives/Line.cpp
//src/Magnum/Primitives/Plane.cpp
//src/Magnum/Primitives/Circle.cpp
//src/Magnum/Primitives/Cylinder.h
//src/Magnum/Primitives/Square.cpp
//src/Magnum/Primitives/UVSphere.h
//src/Magnum/Primitives/Capsule.cpp
//src/Magnum/Primitives/Cylinder.cpp
//src/Magnum/Primitives/Gradient.cpp
//src/Magnum/Primitives/UVSphere.cpp
//src/Magnum/Primitives/Crosshair.cpp
//src/Magnum/Primitives/Icosphere.cpp
//src/Magnum/Primitives/Implementation
//src/Magnum/Primitives/Implementation/Spheroid.h
//src/Magnum/Primitives/Implementation/Spheroid.cpp
//src/Magnum/Primitives/Implementation/WireframeSpheroid.h
//src/Magnum/Primitives/Implementation/WireframeSpheroid.cpp
//src/Magnum/ResourceManager.h
//src/Magnum/SceneGraph
//src/Magnum/SceneGraph/Scene.h
//src/Magnum/SceneGraph/Camera.h
//src/Magnum/SceneGraph/Object.h
//src/Magnum/SceneGraph/Animable.h
//src/Magnum/SceneGraph/Camera.hpp
//src/Magnum/SceneGraph/Drawable.h
//src/Magnum/SceneGraph/Object.hpp
//src/Magnum/SceneGraph/Animable.cpp
//src/Magnum/SceneGraph/Animable.hpp
//src/Magnum/SceneGraph/Drawable.hpp
//src/Magnum/SceneGraph/SceneGraph.h
//src/Magnum/SceneGraph/FeatureGroup.h
//src/Magnum/SceneGraph/AnimableGroup.h
//src/Magnum/SceneGraph/AbstractObject.h
//src/Magnum/SceneGraph/FeatureGroup.hpp
//src/Magnum/SceneGraph/AbstractFeature.h
//src/Magnum/SceneGraph/AbstractFeature.hpp
//src/Magnum/SceneGraph/AbstractTranslation.h
//src/Magnum/SceneGraph/AbstractGroupedFeature.h
//src/Magnum/SceneGraph/AbstractTransformation.h
//src/Magnum/SceneGraph/MatrixTransformation2D.h
//src/Magnum/SceneGraph/MatrixTransformation3D.h
//src/Magnum/SceneGraph/MatrixTransformation2D.hpp
//src/Magnum/SceneGraph/MatrixTransformation3D.hpp
//src/Magnum/SceneGraph/DualComplexTransformation.h
//src/Magnum/SceneGraph/TranslationTransformation.h
//src/Magnum/SceneGraph/RigidMatrixTransformation2D.h
//src/Magnum/SceneGraph/RigidMatrixTransformation3D.h
//src/Magnum/SceneGraph/DualQuaternionTransformation.h
//src/Magnum/SceneGraph/AbstractTranslationRotation2D.h
//src/Magnum/SceneGraph/AbstractTranslationRotation3D.h
//src/Magnum/SceneGraph/RigidMatrixTransformation2D.hpp
//src/Magnum/SceneGraph/RigidMatrixTransformation3D.hpp
//src/Magnum/SceneGraph/AbstractTranslationRotationScaling2D.h
//src/Magnum/SceneGraph/AbstractTranslationRotationScaling3D.h
//src/Magnum/SceneGraph/TranslationRotationScalingTransformation2D.h
//src/Magnum/SceneGraph/TranslationRotationScalingTransformation3D.h
//src/Magnum/MeshTools
//src/Magnum/MeshTools/Compile.h
//src/Magnum/MeshTools/Combine.cpp
//src/Magnum/MeshTools/Compile.cpp
//src/Magnum/MeshTools/Duplicate.h
//src/Magnum/MeshTools/Subdivide.h
//src/Magnum/MeshTools/Tipsify.cpp
//src/Magnum/MeshTools/Transform.h
//src/Magnum/MeshTools/Interleave.h
//src/Magnum/MeshTools/Concatenate.h
//src/Magnum/MeshTools/Duplicate.cpp
//src/Magnum/MeshTools/FlipNormals.h
//src/Magnum/MeshTools/Reference.cpp
//src/Magnum/MeshTools/Interleave.cpp
//src/Magnum/MeshTools/Concatenate.cpp
//src/Magnum/MeshTools/FlipNormals.cpp
//src/Magnum/MeshTools/RemoveDuplicates.h
//src/Magnum/MeshTools/CompressIndices.cpp
//src/Magnum/MeshTools/GenerateIndices.cpp
//src/Magnum/MeshTools/GenerateNormals.cpp
//src/Magnum/MeshTools/RemoveDuplicates.cpp
//src/Magnum/MeshTools/CombineIndexedArrays.h
//src/Magnum/MeshTools/FullScreenTriangle.cpp
//src/Magnum/MeshTools/CombineIndexedArrays.cpp
//src/Magnum/MeshTools/Implementation
//src/Magnum/MeshTools/Implementation/Tipsify.h
//src/Magnum/Platform
//src/Magnum/Platform/GLContext.h
//src/Magnum/Platform/gl-info.cpp
//src/Magnum/Platform/Implementation
//src/Magnum/Platform/Implementation/Egl.cpp
//src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h
//src/Magnum/Platform/Implementation/OpenGLFunctionLoader.cpp
//src/Magnum/Platform/WindowlessEglApplication.h
//src/Magnum/Platform/WindowlessEglApplication.cpp
//src/Magnum/TextureTools
//src/Magnum/TextureTools/Atlas.cpp
//src/Magnum/TextureTools/DistanceField.h
//src/Magnum/TextureTools/DistanceField.cpp
//src/Magnum/DebugTools
//src/Magnum/DebugTools/BufferData.h
//src/Magnum/DebugTools/ColorMap.cpp
//src/Magnum/DebugTools/Profiler.cpp
//src/Magnum/DebugTools/BufferData.cpp
//src/Magnum/DebugTools/CompareImage.h
//src/Magnum/DebugTools/Screenshot.cpp
//src/Magnum/DebugTools/ForceRenderer.h
//src/Magnum/DebugTools/FrameProfiler.h
//src/Magnum/DebugTools/CompareImage.cpp
//src/Magnum/DebugTools/ObjectRenderer.h
//src/Magnum/DebugTools/TextureImage.cpp
//src/Magnum/DebugTools/ForceRenderer.cpp
//src/Magnum/DebugTools/FrameProfiler.cpp
//src/Magnum/DebugTools/ResourceManager.h
//src/Magnum/DebugTools/ObjectRenderer.cpp
//src/Magnum/DebugTools/ResourceManager.cpp
//src/Magnum/DebugTools/Implementation
//src/Magnum/DebugTools/Implementation/ForceRendererTransformation.h
//src/Magnum/AbstractResourceLoader.h
//src/Magnum/Implementation
//src/Magnum/Implementation/ImageProperties.h
//src/Magnum/Implementation/pixelFormatMapping.hpp
//src/Magnum/Implementation/vertexFormatMapping.hpp
//src/Magnum/Implementation/meshIndexTypeMapping.hpp
//src/Magnum/Implementation/meshPrimitiveMapping.hpp
//src/Magnum/Implementation/compressedPixelFormatMapping.hpp
//src/MagnumPlugins
//src/MagnumPlugins/MagnumFont
//src/MagnumPlugins/MagnumFont/MagnumFont.cpp
//src/MagnumPlugins/MagnumFont/importStaticPlugin.cpp
//src/MagnumPlugins/ObjImporter
//src/MagnumPlugins/ObjImporter/ObjImporter.h
//src/MagnumPlugins/ObjImporter/ObjImporter.cpp
//src/MagnumPlugins/ObjImporter/importStaticPlugin.cpp
//src/MagnumPlugins/TgaImporter
//src/MagnumPlugins/TgaImporter/TgaImporter.h
//src/MagnumPlugins/TgaImporter/TgaImporter.cpp
//src/MagnumPlugins/TgaImporter/importStaticPlugin.cpp
//src/MagnumPlugins/AnyAudioImporter
//src/MagnumPlugins/AnyAudioImporter/AnyImporter.h
//src/MagnumPlugins/AnyAudioImporter/AnyImporter.cpp
//src/MagnumPlugins/AnyAudioImporter/importStaticPlugin.cpp
//src/MagnumPlugins/WavAudioImporter
//src/MagnumPlugins/WavAudioImporter/WavHeader.cpp
//src/MagnumPlugins/WavAudioImporter/WavImporter.h
//src/MagnumPlugins/WavAudioImporter/WavImporter.cpp
//src/MagnumPlugins/WavAudioImporter/importStaticPlugin.cpp
//src/MagnumPlugins/AnyImageImporter
//src/MagnumPlugins/AnyImageImporter/AnyImageImporter.h
//src/MagnumPlugins/AnyImageImporter/AnyImageImporter.cpp
//src/MagnumPlugins/AnyImageImporter/importStaticPlugin.cpp
//src/MagnumPlugins/AnySceneImporter
//src/MagnumPlugins/AnySceneImporter/AnySceneImporter.h
//src/MagnumPlugins/AnySceneImporter/AnySceneImporter.cpp
//src/MagnumPlugins/AnySceneImporter/importStaticPlugin.cpp
//src/MagnumPlugins/AnyImageConverter
//src/MagnumPlugins/AnyImageConverter/AnyImageConverter.h
//src/MagnumPlugins/AnyImageConverter/AnyImageConverter.cpp
//src/MagnumPlugins/AnyImageConverter/importStaticPlugin.cpp
//src/MagnumPlugins/AnySceneConverter
//src/MagnumPlugins/AnySceneConverter/AnySceneConverter.h
//src/MagnumPlugins/AnySceneConverter/AnySceneConverter.cpp
//src/MagnumPlugins/AnySceneConverter/importStaticPlugin.cpp
//src/MagnumPlugins/TgaImageConverter
//src/MagnumPlugins/TgaImageConverter/TgaImageConverter.h
//src/MagnumPlugins/TgaImageConverter/TgaImageConverter.cpp
//src/MagnumPlugins/TgaImageConverter/importStaticPlugin.cpp
//src/MagnumPlugins/MagnumFontConverter
//src/MagnumPlugins/MagnumFontConverter/MagnumFontConverter.h
//src/MagnumPlugins/MagnumFontConverter/importStaticPlugin.cpp
//src/MagnumPlugins/MagnumFontConverter/MagnumFontConverter.cpp