//ENIGMAsystem/SHELL
//ENIGMAsystem/SHELL/floatcomp.h
//ENIGMAsystem/SHELL/SHELLmain.cpp
//ENIGMAsystem/SHELL/libEGMstd.cpp
//ENIGMAsystem/SHELL/Platforms
//ENIGMAsystem/SHELL/Platforms/SDL
//ENIGMAsystem/SHELL/Platforms/SDL/Icon.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Main.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Event.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Window.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Gamepad.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Threads.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Joystick.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Clipboard.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/xlib
//ENIGMAsystem/SHELL/Platforms/SDL/xlib/Window.cpp
//ENIGMAsystem/SHELL/Platforms/SDL/Desktop
//ENIGMAsystem/SHELL/Platforms/SDL/Desktop/Window.cpp
//ENIGMAsystem/SHELL/Platforms/xlib
//ENIGMAsystem/SHELL/Platforms/xlib/XLIBicon.cpp
//ENIGMAsystem/SHELL/Platforms/xlib/XLIBmain.cpp
//ENIGMAsystem/SHELL/Platforms/xlib/XLIBsystem.cpp
//ENIGMAsystem/SHELL/Platforms/xlib/XLIBwindow.cpp
//ENIGMAsystem/SHELL/Platforms/xlib/XDisplayGetters.cpp
//ENIGMAsystem/SHELL/Platforms/xlib/Linux
//ENIGMAsystem/SHELL/Platforms/xlib/Linux/LINUXjoystick.cpp
//ENIGMAsystem/SHELL/Platforms/General
//ENIGMAsystem/SHELL/Platforms/General/PFmain.cpp
//ENIGMAsystem/SHELL/Platforms/General/PFwindow.h
//ENIGMAsystem/SHELL/Platforms/General/PFwindow.cpp
//ENIGMAsystem/SHELL/Platforms/General/PFfilemanip.h
//ENIGMAsystem/SHELL/Platforms/General/PFthreads.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX
//ENIGMAsystem/SHELL/Platforms/General/POSIX/main.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX/shell.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX/Utility.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX/POSIXthreads.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX/POSIXproccess.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX/POSIXdirectory.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX/POSIXfilemanip.cpp
//ENIGMAsystem/SHELL/Platforms/General/POSIX/Linux
//ENIGMAsystem/SHELL/Platforms/General/POSIX/Linux/LINUXprogdir.cpp
//ENIGMAsystem/SHELL/Platforms/General/PFthreads_impl.h
//ENIGMAsystem/SHELL/Platforms/General/fileio
//ENIGMAsystem/SHELL/Platforms/General/fileio/fileio.cpp
//ENIGMAsystem/SHELL/Platforms/General/PFshell
//ENIGMAsystem/SHELL/Platforms/General/PFshell/PFshell.cpp
//ENIGMAsystem/SHELL/Universal_System
//ENIGMAsystem/SHELL/Universal_System/var4.h
//ENIGMAsystem/SHELL/Universal_System/lives.h
//ENIGMAsystem/SHELL/Universal_System/nlpo2.h
//ENIGMAsystem/SHELL/Universal_System/mathnc.h
//ENIGMAsystem/SHELL/Universal_System/random.h
//ENIGMAsystem/SHELL/Universal_System/zlib.cpp
//ENIGMAsystem/SHELL/Universal_System/actions.h
//ENIGMAsystem/SHELL/Universal_System/lives.cpp
//ENIGMAsystem/SHELL/Universal_System/fileio.cpp
//ENIGMAsystem/SHELL/Universal_System/mathnc.cpp
//ENIGMAsystem/SHELL/Universal_System/random.cpp
//ENIGMAsystem/SHELL/Universal_System/estring.cpp
//ENIGMAsystem/SHELL/Universal_System/lua_table.h
//ENIGMAsystem/SHELL/Universal_System/roomsystem.h
//ENIGMAsystem/SHELL/Universal_System/var_array.cpp
//ENIGMAsystem/SHELL/Universal_System/debugscope.cpp
//ENIGMAsystem/SHELL/Universal_System/depth_draw.cpp
//ENIGMAsystem/SHELL/Universal_System/gif_format.cpp
//ENIGMAsystem/SHELL/Universal_System/roomsystem.cpp
//ENIGMAsystem/SHELL/Universal_System/image_formats.h
//ENIGMAsystem/SHELL/Universal_System/terminal_io.cpp
//ENIGMAsystem/SHELL/Universal_System/bufferstruct.cpp
//ENIGMAsystem/SHELL/Universal_System/dynamic_args.cpp
//ENIGMAsystem/SHELL/Universal_System/globalupdate.cpp
//ENIGMAsystem/SHELL/Universal_System/shaderstruct.cpp
//ENIGMAsystem/SHELL/Universal_System/image_formats.cpp
//ENIGMAsystem/SHELL/Universal_System/reflexive_types.h
//ENIGMAsystem/SHELL/Universal_System/buffers_internal.h
//ENIGMAsystem/SHELL/Universal_System/move_functions.cpp
//ENIGMAsystem/SHELL/Universal_System/reflexive_types.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources
//ENIGMAsystem/SHELL/Universal_System/Resources/loading.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/polygon.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/sprites.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/AssetArray.h
//ENIGMAsystem/SHELL/Universal_System/Resources/fontinit.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/soundinit.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/fontstruct.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/spriteinit.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/asset_index.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/backgrounds.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/fonts_internal.h
//ENIGMAsystem/SHELL/Universal_System/Resources/resource_data.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/backgroundinit.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/polygon_internal.h
//ENIGMAsystem/SHELL/Universal_System/Resources/sprites_internal.h
//ENIGMAsystem/SHELL/Universal_System/Resources/polygon_internal.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/sprites_internal.cpp
//ENIGMAsystem/SHELL/Universal_System/Resources/backgrounds_internal.h
//ENIGMAsystem/SHELL/Universal_System/Resources/backgrounds_internal.cpp
//ENIGMAsystem/SHELL/Universal_System/highscore_functions.h
//ENIGMAsystem/SHELL/Universal_System/Instances
//ENIGMAsystem/SHELL/Universal_System/Instances/instance.cpp
//ENIGMAsystem/SHELL/Universal_System/Instances/instance_create.h
//ENIGMAsystem/SHELL/Universal_System/Instances/instance_planar.cpp
//ENIGMAsystem/SHELL/Universal_System/Instances/instance_system.cpp
//ENIGMAsystem/SHELL/Universal_System/Instances/callbacks_events.cpp
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/object.cpp
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/graphics_object.h
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/planar_object.cpp
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/timelines_object.h
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/graphics_object.cpp
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/timelines_object.cpp
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/transform_object.cpp
//ENIGMAsystem/SHELL/Universal_System/Object_Tiers/collisions_object.cpp
//ENIGMAsystem/SHELL/Universal_System/highscore_functions.cpp
//ENIGMAsystem/SHELL/Universal_System/multifunction_variant.h
//ENIGMAsystem/SHELL/Universal_System/Extensions
//ENIGMAsystem/SHELL/Universal_System/Extensions/GTest
//ENIGMAsystem/SHELL/Universal_System/Extensions/GTest/GTest.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/GTest/include.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/Paths
//ENIGMAsystem/SHELL/Universal_System/Extensions/Paths/implement.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/Paths/pathinit.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/Paths/pathstruct.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/Paths/pathstruct.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/Paths/path_functions.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/Alarms
//ENIGMAsystem/SHELL/Universal_System/Extensions/Alarms/alarmcode.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/libpng
//ENIGMAsystem/SHELL/Universal_System/Extensions/libpng/libpng-ext.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/DateTime
//ENIGMAsystem/SHELL/Universal_System/Extensions/DateTime/date_time.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/IniFilesystem
//ENIGMAsystem/SHELL/Universal_System/Extensions/IniFilesystem/UNIXinifs.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/IniFilesystem/UNIXiniindex.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/IniFilesystem/UNIXiniindex.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/MotionPlanning
//ENIGMAsystem/SHELL/Universal_System/Extensions/MotionPlanning/mp_movement.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/MotionPlanning/motion_planning.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/MotionPlanning/motion_planning_struct.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/MotionPlanning/motion_planning_struct.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_actions.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_effects.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_effects_enums.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_enums.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_type.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_system.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_changer.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_emitter.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_sprites.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_attractor.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_deflector.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_destroyer.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_bridge_fallback.h
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_system_apiimpl.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_system_manager.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/ParticleSystems/PS_particle_particles_apiimpl.cpp
//ENIGMAsystem/SHELL/Universal_System/Extensions/DataStructures
//ENIGMAsystem/SHELL/Universal_System/Extensions/DataStructures/data_structures.cpp
//ENIGMAsystem/SHELL/Bridges
//ENIGMAsystem/SHELL/Bridges/OpenGL
//ENIGMAsystem/SHELL/Bridges/OpenGL/GLload.cpp
//ENIGMAsystem/SHELL/Bridges/SDL-OpenGL
//ENIGMAsystem/SHELL/Bridges/SDL-OpenGL/graphics_bridge.cpp
//ENIGMAsystem/SHELL/Bridges/xlib-OpenGL
//ENIGMAsystem/SHELL/Bridges/xlib-OpenGL/graphics_bridge.cpp
//ENIGMAsystem/SHELL/Collision_Systems
//ENIGMAsystem/SHELL/Collision_Systems/actions.h
//ENIGMAsystem/SHELL/Collision_Systems/BBox
//ENIGMAsystem/SHELL/Collision_Systems/BBox/BBOXimpl.cpp
//ENIGMAsystem/SHELL/Collision_Systems/BBox/BBOXutil.cpp
//ENIGMAsystem/SHELL/Collision_Systems/BBox/BBOXfuncs.cpp
//ENIGMAsystem/SHELL/Collision_Systems/BBox/placeholderlinks.cpp
//ENIGMAsystem/SHELL/Collision_Systems/Precise
//ENIGMAsystem/SHELL/Collision_Systems/Precise/PRECimpl.cpp
//ENIGMAsystem/SHELL/Collision_Systems/Precise/PRECfuncs.cpp
//ENIGMAsystem/SHELL/Collision_Systems/Precise/placeholderlinks.cpp
//ENIGMAsystem/SHELL/Collision_Systems/Polygon
//ENIGMAsystem/SHELL/Collision_Systems/Polygon/Polygonimpl.cpp
//ENIGMAsystem/SHELL/Collision_Systems/Polygon/Polygonfuncs.cpp
//ENIGMAsystem/SHELL/Collision_Systems/Polygon/placeholderlinks.cpp
//ENIGMAsystem/SHELL/Collision_Systems/Polygon/polygon_collision_util.cpp
//ENIGMAsystem/SHELL/Collision_Systems/General
//ENIGMAsystem/SHELL/Collision_Systems/General/collisions_general.h
//ENIGMAsystem/SHELL/Collision_Systems/General/collisions_general.cpp
//ENIGMAsystem/SHELL/Audio_Systems
//ENIGMAsystem/SHELL/Audio_Systems/None
//ENIGMAsystem/SHELL/Audio_Systems/None/fillin.cpp
//ENIGMAsystem/SHELL/Audio_Systems/OpenAL
//ENIGMAsystem/SHELL/Audio_Systems/OpenAL/ALbasic.cpp
//ENIGMAsystem/SHELL/Audio_Systems/OpenAL/ALsystem.cpp
//ENIGMAsystem/SHELL/Audio_Systems/OpenAL/ALadvanced.cpp
//ENIGMAsystem/SHELL/Audio_Systems/OpenAL/SoundChannel.h
//ENIGMAsystem/SHELL/Audio_Systems/OpenAL/SoundEmitter.h
//ENIGMAsystem/SHELL/Audio_Systems/OpenAL/SoundResource.h
//ENIGMAsystem/SHELL/Graphics_Systems
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/d3d.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/std.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/shader.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/stdraw.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/vertex.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL3
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL3/d3d.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL3/std.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL3/stdraw.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSd3d.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/actions.h
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSfont.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSblend.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSmodel.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GStiles.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GScolors.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GScurves.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSmatrix.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSscreen.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSsprite.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSstdraw.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSvertex.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSpolygon.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSsurface.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSmodel_impl.h
//ENIGMAsystem/SHELL/Graphics_Systems/General/GStextures.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSvertex_impl.h
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSbackground.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSprimitives.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/General/GSsurface_impl.h
//ENIGMAsystem/SHELL/Graphics_Systems/General/GStextures_impl.h
//ENIGMAsystem/SHELL/Graphics_Systems/General/texture_atlas.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/d3d.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/std.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/types.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/profiler.h
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/screen.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/shader.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/stdraw.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/vertex.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/scissor.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/surface.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/GLSLshader.h
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/profiler.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/textures.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/textures_impl.h
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Common/texture_copy.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Debug
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Debug/debug.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Desktop
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Desktop/types.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Desktop/screen.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Desktop/surface.cpp
//ENIGMAsystem/SHELL/Graphics_Systems/OpenGL-Desktop/textures.cpp
//ENIGMAsystem/SHELL/Widget_Systems
//ENIGMAsystem/SHELL/Widget_Systems/widgets_mandatory.h
//ENIGMAsystem/SHELL/Widget_Systems/None
//ENIGMAsystem/SHELL/Widget_Systems/None/default_log.cpp
//ENIGMAsystem/SHELL/Widget_Systems/None/nowidget_impl.cpp