Fix coder priority in SDAnimatedImage
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/*
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* This file is part of the SDWebImage package.
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* (c) Olivier Poitrey <rs@dailymotion.com>
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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#import "SDAnimatedImage.h"
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#import "NSImage+Compatibility.h"
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#import "SDImageCoder.h"
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#import "SDImageCodersManager.h"
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#import "SDImageFrame.h"
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#import "UIImage+MemoryCacheCost.h"
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#import "UIImage+Metadata.h"
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#import "UIImage+MultiFormat.h"
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#import "SDImageCoderHelper.h"
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#import "SDImageAssetManager.h"
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#import "objc/runtime.h"
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static CGFloat SDImageScaleFromPath(NSString *string) { |
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if (string.length == 0 || [string hasSuffix:@"/"]) return 1; |
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NSString *name = string.stringByDeletingPathExtension; |
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__block CGFloat scale = 1; |
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NSRegularExpression *pattern = [NSRegularExpression regularExpressionWithPattern:@"@[0-9]+\\.?[0-9]*x$" options:NSRegularExpressionAnchorsMatchLines error:nil]; |
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[pattern enumerateMatchesInString:name options:kNilOptions range:NSMakeRange(0, name.length) usingBlock:^(NSTextCheckingResult *result, NSMatchingFlags flags, BOOL *stop) { |
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scale = [string substringWithRange:NSMakeRange(result.range.location + 1, result.range.length - 2)].doubleValue; |
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}];
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return scale; |
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}
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@interface SDAnimatedImage () |
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@property (nonatomic, strong) id<SDAnimatedImageCoder> animatedCoder; |
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@property (nonatomic, assign, readwrite) SDImageFormat animatedImageFormat; |
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@property (atomic, copy) NSArray<SDImageFrame *> *loadedAnimatedImageFrames; // Mark as atomic to keep thread-safe |
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@property (nonatomic, assign, getter=isAllFramesLoaded) BOOL allFramesLoaded; |
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@end
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@implementation SDAnimatedImage |
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@dynamic scale; // call super |
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#pragma mark - UIImage override method
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+ (instancetype)imageNamed:(NSString *)name { |
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#if __has_include(<UIKit/UITraitCollection.h>)
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return [self imageNamed:name inBundle:nil compatibleWithTraitCollection:nil]; |
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#else
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return [self imageNamed:name inBundle:nil]; |
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#endif
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}
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#if __has_include(<UIKit/UITraitCollection.h>)
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+ (instancetype)imageNamed:(NSString *)name inBundle:(NSBundle *)bundle compatibleWithTraitCollection:(UITraitCollection *)traitCollection { |
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if (!traitCollection) { |
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traitCollection = UIScreen.mainScreen.traitCollection; |
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}
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CGFloat scale = traitCollection.displayScale; |
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return [self imageNamed:name inBundle:bundle scale:scale]; |
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}
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#else
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+ (instancetype)imageNamed:(NSString *)name inBundle:(NSBundle *)bundle { |
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return [self imageNamed:name inBundle:bundle scale:0]; |
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}
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#endif
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// 0 scale means automatically check
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+ (instancetype)imageNamed:(NSString *)name inBundle:(NSBundle *)bundle scale:(CGFloat)scale { |
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if (!name) { |
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return nil; |
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}
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if (!bundle) { |
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bundle = [NSBundle mainBundle]; |
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}
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SDImageAssetManager *assetManager = [SDImageAssetManager sharedAssetManager]; |
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SDAnimatedImage *image = (SDAnimatedImage *)[assetManager imageForName:name]; |
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if ([image isKindOfClass:[SDAnimatedImage class]]) { |
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return image; |
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}
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NSString *path = [assetManager getPathForName:name bundle:bundle preferredScale:&scale]; |
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if (!path) { |
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return image; |
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}
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NSData *data = [NSData dataWithContentsOfFile:path]; |
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if (!data) { |
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return image; |
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}
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image = [[self alloc] initWithData:data scale:scale]; |
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if (image) { |
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[assetManager storeImage:image forName:name]; |
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}
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return image; |
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}
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+ (instancetype)imageWithContentsOfFile:(NSString *)path { |
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return [[self alloc] initWithContentsOfFile:path]; |
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}
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+ (instancetype)imageWithData:(NSData *)data { |
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return [[self alloc] initWithData:data]; |
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}
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+ (instancetype)imageWithData:(NSData *)data scale:(CGFloat)scale { |
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return [[self alloc] initWithData:data scale:scale]; |
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}
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- (instancetype)initWithContentsOfFile:(NSString *)path { |
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NSData *data = [NSData dataWithContentsOfFile:path]; |
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return [self initWithData:data scale:SDImageScaleFromPath(path)]; |
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}
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- (instancetype)initWithData:(NSData *)data { |
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return [self initWithData:data scale:1]; |
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}
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- (instancetype)initWithData:(NSData *)data scale:(CGFloat)scale { |
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return [self initWithData:data scale:scale options:nil]; |
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}
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- (instancetype)initWithData:(NSData *)data scale:(CGFloat)scale options:(SDImageCoderOptions *)options { |
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if (!data || data.length == 0) { |
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return nil; |
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}
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data = [data copy]; // avoid mutable data |
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id<SDAnimatedImageCoder> animatedCoder = nil; |
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for (id<SDImageCoder>coder in [SDImageCodersManager sharedManager].coders.reverseObjectEnumerator) { |
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if ([coder conformsToProtocol:@protocol(SDAnimatedImageCoder)]) { |
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if ([coder canDecodeFromData:data]) { |
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if (!options) { |
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options = @{SDImageCoderDecodeScaleFactor : @(scale)}; |
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}
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animatedCoder = [[[coder class] alloc] initWithAnimatedImageData:data options:options]; |
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break; |
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}
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}
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}
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if (!animatedCoder) { |
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return nil; |
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}
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return [self initWithAnimatedCoder:animatedCoder scale:scale]; |
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}
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- (instancetype)initWithAnimatedCoder:(id<SDAnimatedImageCoder>)animatedCoder scale:(CGFloat)scale { |
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if (!animatedCoder) { |
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return nil; |
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}
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UIImage *image = [animatedCoder animatedImageFrameAtIndex:0]; |
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if (!image) { |
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return nil; |
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}
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#if SD_MAC
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self = [super initWithCGImage:image.CGImage scale:MAX(scale, 1) orientation:kCGImagePropertyOrientationUp]; |
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#else
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self = [super initWithCGImage:image.CGImage scale:MAX(scale, 1) orientation:image.imageOrientation]; |
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#endif
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if (self) { |
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// Only keep the animated coder if frame count > 1, save RAM usage for non-animated image format (APNG/WebP)
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if (animatedCoder.animatedImageFrameCount > 1) { |
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_animatedCoder = animatedCoder; |
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}
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NSData *data = [animatedCoder animatedImageData]; |
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SDImageFormat format = [NSData sd_imageFormatForImageData:data]; |
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_animatedImageFormat = format; |
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}
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return self; |
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}
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#pragma mark - Preload
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- (void)preloadAllFrames { |
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if (!_animatedCoder) { |
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return; |
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}
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if (!self.isAllFramesLoaded) { |
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NSMutableArray<SDImageFrame *> *frames = [NSMutableArray arrayWithCapacity:self.animatedImageFrameCount]; |
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for (size_t i = 0; i < self.animatedImageFrameCount; i++) { |
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UIImage *image = [self animatedImageFrameAtIndex:i]; |
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NSTimeInterval duration = [self animatedImageDurationAtIndex:i]; |
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SDImageFrame *frame = [SDImageFrame frameWithImage:image duration:duration]; // through the image should be nonnull, used as nullable for `animatedImageFrameAtIndex:` |
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[frames addObject:frame]; |
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}
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self.loadedAnimatedImageFrames = frames; |
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self.allFramesLoaded = YES; |
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}
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}
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- (void)unloadAllFrames { |
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if (!_animatedCoder) { |
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return; |
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}
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if (self.isAllFramesLoaded) { |
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self.loadedAnimatedImageFrames = nil; |
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self.allFramesLoaded = NO; |
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}
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}
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#pragma mark - NSSecureCoding
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- (instancetype)initWithCoder:(NSCoder *)aDecoder { |
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self = [super initWithCoder:aDecoder]; |
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if (self) { |
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_animatedImageFormat = [aDecoder decodeIntegerForKey:NSStringFromSelector(@selector(animatedImageFormat))]; |
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NSData *animatedImageData = [aDecoder decodeObjectOfClass:[NSData class] forKey:NSStringFromSelector(@selector(animatedImageData))]; |
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if (!animatedImageData) { |
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return self; |
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}
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CGFloat scale = self.scale; |
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id<SDAnimatedImageCoder> animatedCoder = nil; |
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for (id<SDImageCoder>coder in [SDImageCodersManager sharedManager].coders.reverseObjectEnumerator) { |
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if ([coder conformsToProtocol:@protocol(SDAnimatedImageCoder)]) { |
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if ([coder canDecodeFromData:animatedImageData]) { |
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animatedCoder = [[[coder class] alloc] initWithAnimatedImageData:animatedImageData options:@{SDImageCoderDecodeScaleFactor : @(scale)}]; |
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break; |
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}
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}
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}
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if (!animatedCoder) { |
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return self; |
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}
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if (animatedCoder.animatedImageFrameCount > 1) { |
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_animatedCoder = animatedCoder; |
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}
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}
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return self; |
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}
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- (void)encodeWithCoder:(NSCoder *)aCoder { |
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[super encodeWithCoder:aCoder]; |
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[aCoder encodeInteger:self.animatedImageFormat forKey:NSStringFromSelector(@selector(animatedImageFormat))]; |
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NSData *animatedImageData = self.animatedImageData; |
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if (animatedImageData) { |
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[aCoder encodeObject:animatedImageData forKey:NSStringFromSelector(@selector(animatedImageData))]; |
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}
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}
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+ (BOOL)supportsSecureCoding { |
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return YES; |
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}
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#pragma mark - SDAnimatedImageProvider
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- (NSData *)animatedImageData { |
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return [self.animatedCoder animatedImageData]; |
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}
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- (NSUInteger)animatedImageLoopCount { |
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return [self.animatedCoder animatedImageLoopCount]; |
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}
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- (NSUInteger)animatedImageFrameCount { |
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return [self.animatedCoder animatedImageFrameCount]; |
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}
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- (UIImage *)animatedImageFrameAtIndex:(NSUInteger)index { |
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if (index >= self.animatedImageFrameCount) { |
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return nil; |
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}
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if (self.isAllFramesLoaded) { |
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SDImageFrame *frame = [self.loadedAnimatedImageFrames objectAtIndex:index]; |
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return frame.image; |
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}
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return [self.animatedCoder animatedImageFrameAtIndex:index]; |
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}
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- (NSTimeInterval)animatedImageDurationAtIndex:(NSUInteger)index { |
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if (index >= self.animatedImageFrameCount) { |
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return 0; |
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}
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if (self.isAllFramesLoaded) { |
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SDImageFrame *frame = [self.loadedAnimatedImageFrames objectAtIndex:index]; |
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return frame.duration; |
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}
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return [self.animatedCoder animatedImageDurationAtIndex:index]; |
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}
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@end
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@implementation SDAnimatedImage (MemoryCacheCost) |
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- (NSUInteger)sd_memoryCost { |
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NSNumber *value = objc_getAssociatedObject(self, @selector(sd_memoryCost)); |
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if (value != nil) { |
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return value.unsignedIntegerValue; |
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}
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CGImageRef imageRef = self.CGImage; |
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if (!imageRef) { |
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return 0; |
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}
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NSUInteger bytesPerFrame = CGImageGetBytesPerRow(imageRef) * CGImageGetHeight(imageRef); |
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NSUInteger frameCount = 1; |
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if (self.isAllFramesLoaded) { |
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frameCount = self.animatedImageFrameCount; |
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}
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frameCount = frameCount > 0 ? frameCount : 1; |
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NSUInteger cost = bytesPerFrame * frameCount; |
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return cost; |
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}
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@end
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@implementation SDAnimatedImage (Metadata) |
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- (BOOL)sd_isAnimated { |
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return YES; |
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}
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- (NSUInteger)sd_imageLoopCount { |
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return self.animatedImageLoopCount; |
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}
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- (void)setSd_imageLoopCount:(NSUInteger)sd_imageLoopCount { |
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return; |
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}
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- (SDImageFormat)sd_imageFormat { |
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return self.animatedImageFormat; |
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}
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- (void)setSd_imageFormat:(SDImageFormat)sd_imageFormat { |
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return; |
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}
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- (BOOL)sd_isVector { |
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return NO; |
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}
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@end
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@implementation SDAnimatedImage (MultiFormat) |
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+ (nullable UIImage *)sd_imageWithData:(nullable NSData *)data { |
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return [self sd_imageWithData:data scale:1]; |
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}
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+ (nullable UIImage *)sd_imageWithData:(nullable NSData *)data scale:(CGFloat)scale { |
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return [self sd_imageWithData:data scale:scale firstFrameOnly:NO]; |
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}
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+ (nullable UIImage *)sd_imageWithData:(nullable NSData *)data scale:(CGFloat)scale firstFrameOnly:(BOOL)firstFrameOnly { |
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if (!data) { |
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return nil; |
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}
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return [[self alloc] initWithData:data scale:scale options:@{SDImageCoderDecodeFirstFrameOnly : @(firstFrameOnly)}]; |
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}
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- (nullable NSData *)sd_imageData { |
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NSData *imageData = self.animatedImageData; |
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if (imageData) { |
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return imageData; |
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} else { |
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return [self sd_imageDataAsFormat:self.animatedImageFormat]; |
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}
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}
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- (nullable NSData *)sd_imageDataAsFormat:(SDImageFormat)imageFormat { |
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return [self sd_imageDataAsFormat:imageFormat compressionQuality:1]; |
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}
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- (nullable NSData *)sd_imageDataAsFormat:(SDImageFormat)imageFormat compressionQuality:(double)compressionQuality { |
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return [self sd_imageDataAsFormat:imageFormat compressionQuality:compressionQuality firstFrameOnly:NO]; |
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}
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- (nullable NSData *)sd_imageDataAsFormat:(SDImageFormat)imageFormat compressionQuality:(double)compressionQuality firstFrameOnly:(BOOL)firstFrameOnly { |
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if (firstFrameOnly) { |
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// First frame, use super implementation
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return [super sd_imageDataAsFormat:imageFormat compressionQuality:compressionQuality firstFrameOnly:firstFrameOnly]; |
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}
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NSUInteger frameCount = self.animatedImageFrameCount; |
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if (frameCount <= 1) { |
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// Static image, use super implementation
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return [super sd_imageDataAsFormat:imageFormat compressionQuality:compressionQuality firstFrameOnly:firstFrameOnly]; |
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}
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// Keep animated image encoding, loop each frame.
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NSMutableArray<SDImageFrame *> *frames = [NSMutableArray arrayWithCapacity:frameCount]; |
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for (size_t i = 0; i < frameCount; i++) { |
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UIImage *image = [self animatedImageFrameAtIndex:i]; |
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NSTimeInterval duration = [self animatedImageDurationAtIndex:i]; |
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SDImageFrame *frame = [SDImageFrame frameWithImage:image duration:duration]; |
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[frames addObject:frame]; |
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}
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UIImage *animatedImage = [SDImageCoderHelper animatedImageWithFrames:frames]; |
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NSData *imageData = [animatedImage sd_imageDataAsFormat:imageFormat compressionQuality:compressionQuality firstFrameOnly:firstFrameOnly]; |
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return imageData; |
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}
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@end
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